Epic Video games CEO Tim Sweeney confirmed the hit battle royale shooter Fortnite has “no plans presently” to come back to Quest, though he hasn’t dominated it out solely.
Right here’s what Sweeney stated in response to X consumer ‘TheoryDecrypt’:
No plans presently. For it to achieve success we’d want numerous gamers throughout all platforms spending numerous their time on islands whose locomotion mechanics wouldn’t have VR gamers barfing. We’ve gone from 0 to 1 such well-liked mechanics but it surely’s not a essential mass but.
— Tim Sweeney (@TimSweeneyEpic) June 30, 2024
It’s fairly clear by now Sweeney doesn’t suppose VR would work properly with Fortnite, as he’s principally echoing a assertion he made in 2022 in an interview with The Verge.
“Epic has no plans to construct a VR model of Fortnite. Not out of any grand enterprise technique, however simply because the factor that we do in Fortnite day by day as avid gamers is run via an atmosphere quickly, and it’s the type of expertise that entails intense movement and doesn’t work as properly in VR,” Sweeney instructed The Verge. “And so if we had been to ever do something in VR, it must be one thing that’s actually customized tailor-made for the expertise. And it’s not that now we have any destructive view of that. We simply have 101 issues to do.”
The entire ‘barfing’ a part of his newest assertion although feels a bit of outdated in 2024, making it seem to be Sweeney actually hasn’t checked again into VR lately. In distinction to the early days of VR, trendy video games have a tendency to incorporate quite a few consolation choices as customary, reminiscent of variable snap-turn, FOV vignettes, ‘consolation’ cages, and the total gamut of locomotion choices. Notably, any of those can be utilized to render “intense movement” into one thing stomachable for all, like Meta-owned studio BigBox VR does in its hit battle royale POPULATION: ONE.
Nonetheless, Sweeney could also be proper about VR not being a proper match for Fortnite, and it could be much less about nerfing the sport’s “intense” locomotion to stage the taking part in subject, and extra about how VR gameplay is so totally different from flatscreen within the benefits and downsides it brings to the desk.
For a VR participant, it could be tougher to quickly construct your self out of a sticky state of affairs like on flatscreen, however simpler to do a number of different actions, like ducking and taking pictures round corners, going inclined behind cowl, and doing complicated actions flatscreen customers merely can’t, like bodily catching an additional journal your teammate throws you.
Regardless of the case, we’re hoping Sweeney adjustments his tune on VR consolation, perhaps by studying our helpful VR consolation guidelines which we use for sport opinions.